
The best part of this game is when players have a bit more freedom in building what they want and dealing with incoming needs, hazards and problems. It’s just too bad that this doesn’t happen often enough in the main game, especially early on. A level or two allowing me to test my newly learned skills on larger and larger projects would have been great instead of trudging through a new system and a slightly bigger station at every level. It can be really entertaining to build lots of new additions, see workers on the station live their lives, and panic when asteroids come, but those times don’t happen often enough.
As good as the stations look and as smooth as things seem to run, there are still a number of odd hiccups. After having lots of things constructed, the game starts to show more bugs that slow down gameplay significantly. I found my workers walking into walls and not doing a task too often to be ignored. I also found many objects not registering clicks so often that I got used to clicking four or five times on an object to select it.
Base One is really great at putting you at the helm of a growing space station with cool visuals and lots of options and complexities. But the overall performance and slowness of everything make it feel a bit like homework. When the game is running well and when your not in a tutorial section, the games are pretty awesome, but there is more time spent clicking through tutorial text than dealing with asteroids.
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