
To be totally honest, I didn’t think this game was going to be all that complicated or involved. With all the piece stacking and relatively simple resource systems, I figured Embarcadero would be a fun, medium-level game that could be played in under an hour. Oh boy, I was wrong. The game is far more complicated and deep than I imagined and had more intertwined systems than I expected, all for the better. While I think things can snowball a little bit for those who have some strong luck and it requires a bit more time learning symbols than it needs to, the game is fairly balanced, terribly engaging, and introduces some game mechanics I never tried before.
Embarcadero’s gameplay is simple in premise, but complicated in execution. Players will build ships and buildings to gain a variety of points. Playing these buildings and ships is straightforward: players will need different types of currency to place and build cards. The most complicated part is when and where to build them. Each round consists of five turns and a player’s hand depleting in options as they plan their hand for the next round. It is a truly unique idea that I’ve never dealt with before, and it is incredibly strategic. Along with that, players will be buying a new card at the end of every turn, this makes the pool of available ships and buildings relatively an extension of your hand. This buy phase, its importance, and consequences seem to add a level of drafting into the game too. There are other mechanics like unique characters, a council track that gives planned rewards, and end-of-round points that culminate to a surprisingly deep experience that’ll challenge even the most experienced players. The rules act as a way to challenge players to make tough decisions and plan ahead instead of just being complicated for complexities sake.
Along with the really great gameplay, the aesthetic overall is really nice. The detailed structures, the semi embossed boats, the classic art style, and general history throughout come together very nicely. All of the pieces in the original game and expansion are pretty high-quality, and look and feel good to use. The game does require a lot of off-board real estate, and organizing that for a larger group can be a little tedious and awkward. However, it isn’t so bad that it significantly impacts the gameplay.
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