There are three modes in which you can play the game—Fidelity Mode goes for consistency, locking in a 30fps aesthetic for 4K that’s consistently rich enough while avoiding enough gameplay glitching. If “enough” isn’t enough, switch to Performance Mode, which drops the resolution to 1440p but double the frame rate for incredibly consistent gameplay. Finally, there’s Performance+ which has a crazy 120fps rate but drops the visuals to 1080p. It’s neat in 2021 that these machines have become pliable enough for gamers to choose their preference over fluid gameplay or dense 4K graphics that can sometimes mar the responsiveness of the former.

Most people won’t notice much of a difference (but it is the real draw for anyone who has PS4 versions that were playable via backwards compatibility at 30fps already). In all three modes, “A Thief’s End” looks stunning. I so admire the cinematic structure of this game, which doesn’t just offer amazing action set pieces—if anything, the first couple hours are a little slow—but a flashback construction that feels more like a film than a game. It opens in media res with an explosive and dynamic boat chase to an island, before flashing back to a formative chapter of Nathan Drake’s childhood. And then it doesn’t even jump back to present day but details a prison escape that led to the death of Drake’s brother. The connections to movies like those in the Indiana Jones franchise or its many imitators are constantly impressive. It’s a world-hopping treasure hunt, and my concern regarding the film adaptation is that the games are going to be inherently more cinematic than it possibly could be within its runtime and budget restrictions. Good luck, Spider-Man.
“The Lost Legacy” is less expansive but still fun, and arguably benefits more from the upgrade than “A Thief’s End.” Released in 2017, it shifts the focus to Chloe Frazer, as she searches the mountain ranges of India. An early centerpiece of the game in which Chloe and Nadine traverse a valley with different shrines occupied by nearly identical soldiers and thinly designed puzzles frustrates me, but there are undeniably visual flourishes here that look richer on the PS5. Even just the opening scene in a crowded bazaar feels newer than most five-year-old games.
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